Spirals

Other works by yeticorp

Spirals

BwdYeti
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BwdYeti
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Joined: Apr 16 2009, 05:56 PM

Apr 24 2011, 11:26 AM #1

So a few days ago I was making a simple particle engine to model the effect for new Falcoknight skill, Spiral Dive, and I noticed some of my tests looked like a shoot em up.


And a couple days later it was

Gameplay screen
Gameplay screen
Editor screen

So try it out? Readme in the game folder should explain things well enough

Download Spirals
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Myke
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Myke
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Joined: Apr 16 2009, 05:54 PM

Apr 24 2011, 11:40 AM #2

C- I spend way more time making pretty effects than I do dodging them.
maybe if I could missile barrage all the time...
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Kay
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Kay
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Joined: Apr 23 2011, 03:41 AM

May 1 2011, 11:07 PM #3

Just as I was starting to get good at this, I realized that the missile barrage was more of a detriment than anything for me because of the resultant lag on my computer <_<
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Bryan
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Bryan
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Joined: Apr 19 2011, 11:26 PM

Jun 7 2011, 04:36 AM #4

So I thought the game was making the spirals change and stuff, and then I realized how to play. ;/

It's pretty awesome! Keep up the good work Yeti!

You should tell me how much each hit does...
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Kay
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Kay
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Joined: Apr 23 2011, 03:41 AM

Jun 7 2011, 07:33 PM #5

I would bet that each hit deals 1 damage. Fortunate that you have a machine-shotgun, eh?

I would like if there was a faster way to change HP, though. It's a little thing and I never change it, but I'm sure some folks would like that.
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Bryan
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Bryan
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Joined: Apr 19 2011, 11:26 PM

Jun 10 2011, 05:52 AM #6

Kay @ Jun 7 2011, 12:33 PM wrote: I would bet that each hit deals 1 damage. Fortunate that you have a machine-shotgun, eh?

I would like if there was a faster way to change HP, though. It's a little thing and I never change it, but I'm sure some folks would like that.
I was kidding because I could change the value and allow myself to one shot the thing.
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Ragnarok
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Ragnarok
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Joined: Oct 15 2010, 10:54 PM

Jun 17 2011, 01:42 AM #7

All I read in that first post was "I made this awesome game by accident. Tah-dah!"

In other words, I enjoy it.
I've been busy, so if you need me, PM me...


:D
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Kay
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Kay
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Joined: Apr 23 2011, 03:41 AM

Jul 30 2011, 09:32 PM #8

Say... How do you make this, um, make particle effects?
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