Recruitment Drive 2

Recruitment Drive 2

Myke
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Myke
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Joined: 16 Apr 2009, 17:54

24 Sep 2015, 08:47 #1

Hello again, friends!

To get to the point, FE7x has a lot of characters in it, and a lot of non-characters who still need faces to represent them. And we are a very small team!

So if you have the pixel skills and familiarity with the FE style necessary to work for us, well, let us know! Post here, send us an email, astral-project yourself into our dreams - we want to hear from you <3

(Yes, work for us! We pay!)
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ShinyPichu
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ShinyPichu
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Joined: 26 Jul 2012, 23:29

24 Sep 2015, 13:49 #2

I heard you pay in handsome faces 'v' need to get me some o dat shit.
I'll do any map request you might have. just PM me the details and i'll do it.
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deranger
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deranger
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Joined: 14 Apr 2011, 05:50

24 Sep 2015, 21:31 #3

Is freelancing flinching frames for approval at all helpful? (Also, are they hard? I have some battle spriting experience, but am still not comfortable going too far from my splicing.)
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

05 Dec 2015, 21:49 #4

A- flinch frames are good, yes! I can compile a list and forward it to you
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miystery
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miystery
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Joined: 02 Dec 2015, 04:41

06 Dec 2015, 10:10 #5

Can you make a list of the generic enemy faces you don't have yet? I may consider creating some.
Also will these be the same map sprites as FE7?
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deranger
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deranger
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Joined: 14 Apr 2011, 05:50

06 Dec 2015, 21:49 #6

@mi

The SF topic can be found at http://serenesforest.net/forums/index.p ... %20rainbow

In the topic, they link to https://docs.google.com/spreadsheets/d/ ... lRY2g/edit which shows completed and in progress work, I believe. Definitely check out the SF topic, though.


@my

That'd be awesome. I might also take a crack at the Hero/Veteran animations, if those haven't been done already.
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

06 Dec 2015, 23:18 #7

deranger @ Dec 7 2015, 07:49 AM wrote: @my

That'd be awesome. I might also take a crack at the Hero/Veteran animations, if those haven't been done already.
A- I'll talk to yeti about it
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

10 Dec 2015, 21:50 #8

The missing flinch frames, for anyone else who might be interested:
&nbsp; Uther
&nbsp; RecruitM
&nbsp; SquireF
&nbsp; DrifterM
&nbsp; FighterM unarmed, handaxe
&nbsp; MercenaryM unarmed
&nbsp; CohortM
&nbsp; VanguardM
&nbsp; GendarmeM
&nbsp; ClericM
&nbsp; PaladinM
&nbsp; MedicF
&nbsp; MyrmidonM unarmed
&nbsp; PirateM
&nbsp; PegasusKnightF
&nbsp; NomadM
&nbsp; SkywatcherF
&nbsp; ScoutF
&nbsp; ScholarM
&nbsp; TroubadourF
&nbsp; PupilF
&nbsp; PageM
&nbsp; ThiefM
&nbsp; CorsairM
&nbsp; CrossbowmanM
&nbsp; BrigandM unarmed
&nbsp; ZweihanderM
&nbsp; WitchF
&nbsp; LieutenantM unarmed
&nbsp; MonkM
&nbsp; MageM
&nbsp; SorcerorF
&nbsp; SorcerorM
&nbsp; ShamanM
&nbsp; DivinerM
&nbsp; WizardM
&nbsp; GendarmeF
&nbsp; HeroM
&nbsp; WarriorM
&nbsp; BerserkerM
&nbsp; SageF
&nbsp; Bard/MinstrelM
&nbsp; HalberdierM
&nbsp; LongbowmanF
&nbsp; JusticeM
&nbsp; DruidM
&nbsp; WizardF
&nbsp; ValkyrieF
&nbsp; FalcoknightF
&nbsp; GeneralM
&nbsp; PaladinF
&nbsp; NomadTrooperM
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miystery
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miystery
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Joined: 02 Dec 2015, 04:41

10 Dec 2015, 23:17 #9

By flinch do you mean, when they get hit?
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

10 Dec 2015, 23:57 #10

B- yep
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deranger
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deranger
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Joined: 14 Apr 2011, 05:50

11 Dec 2015, 03:20 #11

Awesome. If I'm settling on working on some, I might ask for some references to work from. Things like Lieutenant unarmed seem like they'd just be matter of erasing a weapon. Also, having the stills for the original work would make working on those easier.
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miystery
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miystery
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Joined: 02 Dec 2015, 04:41

17 Dec 2015, 12:29 #12

Is it possible to get a regular sprite as a reference, i.e. Uther idle, recruitM idle etc.
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

18 Dec 2015, 09:38 #13

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miystery
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miystery
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Joined: 02 Dec 2015, 04:41

18 Dec 2015, 10:19 #14

Thanks a bunch!
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deranger
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deranger
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Joined: 14 Apr 2011, 05:50

13 Feb 2016, 06:38 #15

You can also find sprite sheets here: http://www.feplanet.net/sprites-archive-battle-sheets

Gifs of some of Yeti's work can be found at http://fe7x-immortalsword.deviantart.co ... le-Sprites

Is there a certain way hand axe flinching frames for fighters, brigands, and corsairs are being handled? Axe dropping down with one hand. Keeping the axe behind the head while showing the flinch with the body?
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