FE7x Main Site


Enjoy forums? Start your own community for free.
InvisionFree - Free Forum Hosting
Welcome to Immortal Sword. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


Download the latest version of FE7x

  Add ReplyAdd TopicAdd Poll

 Fire Emblem: Dream of Five
AstraLunaSol
Posted: Jul 29 2011, 09:27 PM
Quote


Newbie


Group: Members
Posts: 3
Member No.: 146
Joined: 20-February 11



Fire Emblem: Dream of Five

Fire Emblem: Dream of Five is a FE7 rom hack made with the collaboration of several other Serenes Forest Members.

This hack will include:

Totally new events
New maps
New sprites

Among much more.

The setting of the hack is on the continent of Juranji. It is a tale chronicling the rise, fall and final triumph of Renair of Aukema, a soldier caught amidst a conflict that would reshape the world.

Credits:
[Spoiler]
Writing:
Furetchen
Xiltas
Enjolras
El Rey Leon
Anti-Social Knight

Graphics:
AstraLunaSol
Xiltas
Seph1212
Amelia
Luminescent Blade
Vampire Elf [Lumi mug]
Kai
Soluna
Ken ZOMG
Aeorys

Hacking:
AstraLunaSol
Camtech
Seph1212
Dancer_A
Enjolras
shadowofchaos
Arch
Mariobro3828

Maps:
AstraLunaSol
Enjolras
Dancer_A
Seph1212
Feaw

Misc:
Queen_Elincia
Kitsune
JB25
Reinfleche
Allan's Aokage
Iris
Oblivion_Knight
Sakusa
Spike
Acacia Sgt

Music:
Markyjoe1990 (Leaf's Theme)
Mariobro3828 (Tearing Shadows, Remastered Guile Theme)

Animation Packages:
MageKnight404 [Halberdier]
Arch [Eph GL Hair Fix]
shadowofchaos [Mage Knight SFX Fix][FE 10 Swordmaster]
TheBlindArcher/Dei [FE 10 Swordmaster][Armored Bandit][Project Water][Axe Wyvern Lord]

Hexator, Nintenlord, and various people who made those FE7 Nightmare modules.
[/Spoiler]

This patch is Version 3.0, it goes all the way from the start of the game to Chapter 10 in both routes. A total of 16 chapters are playable in this patch, 9 of which are entirely new chapters not in the previous demo.
Since this uses the Eliwood patch, supports are able to be accumulated right at the start of the game, not all supports are finished in this patch. (Though for all available characters, they should have their C's done wit their support partners)
This is to be patched with a Fire Emblem 7 Rom (Blazing Sword). Not 8 (Sacred Stones) or 6 (Sword of Seals).

- The thief animation is bugged, its cape palette is stuck to his face. This will be fixed eventually.
- If you promote a unit (Yes there are promotion items in this version) and they do not look like they have a finished battle palette, upload a state and inform me, so I can do their battle palette.
- The Cavalier Disarmed dodge is slightly screwed up, this will be fixed
- Keep a save/state at chapter 8A (Musain route), there will be an interesting Gaiden there that we did not get enough time to implement.
- In the prep screen, under "Bard" in that screen, the background graphic is slightly messed up, I do not know the source to this error.

Below are several screenshots of the hack, throughout both routes and Renair's time before the split.

Screenshots:
[Spoiler]
user posted imageuser posted imageuser posted image
[/Spoiler]

If you feel like helping me with ranks, level balance, and the such:
[spoiler]
If you have the time, please post your levels that you have by the end of the patch in the nearest Dream of Five topic on a forum it is located.
This will allow me to do level balancing more efficiently, and it would be very much appreciated.

If you see any graphical glitches regarding to new backgrounds, please post a screenshot and save to where you found it, this will help us determine the problem.

For those who like to do ranked runs, I would really like help with those.
If you could post your turn counts in the topic, it would help me determine what a good average for the tactics rank.
For combat ranks, I would need the amount of levels one can obtain per chapter.
[/spoiler]

The download contains the Prologue to Chapter 10A/B:
DL
Mirror
PMEmail
Top
Myke
Posted: Jul 30 2011, 03:42 AM
Quote


Should have done this a long time ago


Group: Admin
Posts: 858
Member No.: 1
Joined: 16-April 09



A- Certainly looks attractive. You'll hear from me soon.
PMEmailWebsite AIMYIMMSN
Top
AstraLunaSol
Posted: Jul 31 2011, 01:27 AM
Quote


Newbie


Group: Members
Posts: 3
Member No.: 146
Joined: 20-February 11



Some fixes:
DL
Mirror
PMEmail
Top
GrayWarden7
Posted: Aug 2 2011, 10:38 PM
Quote


Advanced Member


Group: Members
Posts: 41
Member No.: 66
Joined: 28-June 10



ALS i was curious if the starting situation of the characters in Dream of Five was influenced by the Nights Watch from George RR Martin's a song of fire and ice series?

Also this game is great. its challenging, deep, and innovative.


--------------------
"I am. I think. I will." Ayn Rand, Anthem
PMEmail
Top
« Next Oldest | Coding | Next Newest »
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options Add ReplyAdd TopicAdd Poll



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.0718 seconds | Archive