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| Welcome to Immortal Sword. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Pages: (7) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| Myke |
Posted: Apr 16 2009, 06:41 PM
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![]() yes? Group: Admin Posts: 789 Member No.: 1 Joined: 16-April 09 |
The .NET and XNA frameworks are required to play FE7x.
If you don't have them you can download them here: .NET Framework 4 XNA Framework Redistributable 4.0 New build (XNA) Version 0.3.2.2 - Trial Map Final: Download (rar) - (zip) Version 0.3.0.2 - Trial Map 3: Download (rar) - (zip) Version 0.2.1.0 - Trial Map 2: Download (rar) - (zip) Version 0.1.0.0 - Initial XNA release with Trial Map 1: Download (rar) - (zip) Old build (RMXP) [spoiler]Version 0.35 - General improvements, minimap and difficulties added: Download (rar) - (zip) Previous Versions Version 0.291 - Trial Map 2 beta release, all Tr2 animations exist and most dialogue has been added, also rebalancing and bugfixes: Download (rar) - (zip) Version 0.24 - Trial Map 2 test release, Arenas and Promotion and all kinds of stuff: Download (rar) - (zip) Version 0.15 - Trial Map 1 final version, Title Screen and other pretty things added: Download (rar) - (zip) Download version 0.125 - New features by the bundle Based on the results of this poll, the control scheme in the RMXP version has been changed; press F1 to edit the controls as you see fit, including mapping a controller. An image detailing the function of each key as well as the suggested defaults can be found in the program folder, as well as here. There are two modes: XP mode (the deafault), with the input names separate from the GBA button names for ease of use (only two keys need changed by default); and GB mode, with the input names mostly the same but taking slightly longer to set up. The mode can be changed on the title screen.[/spoiler] |
| Emblem |
Posted: Jun 9 2009, 01:58 PM
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Member Group: Members Posts: 28 Member No.: 10 Joined: 4-June 09 |
Hey! I'm new to this forum and I think that your fire emblem demo rocks! But I was wondering, first of all if I can place messages and second if you're coming out with another demo with more dynamics of the game any time soon?
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| Myke |
Posted: Jun 10 2009, 06:44 AM
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![]() yes? Group: Admin Posts: 789 Member No.: 1 Joined: 16-April 09 |
We're still constructing the base skeleton for alot of the mechanics, but we're fiddling with cutscene scripts and support conversations and stuff.
As for 'placing messages,' I'm not sure what you mean. The forum's mostly for development use, if that's what you mean, but feel free to make topics I guess. |
| Emblem |
Posted: Jun 17 2009, 01:14 PM
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Member Group: Members Posts: 28 Member No.: 10 Joined: 4-June 09 |
thx for the info! Can't wait for it to be done!
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| BwdYeti |
Posted: Jul 8 2009, 02:19 PM
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![]() Immortal Sword Project Head Group: Admin Posts: 764 Member No.: 2 Joined: 16-April 09 |
Semi-new version released. Basically the same, just some stuff fixed. Mention any bugs you find.
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| Feaw |
Posted: Jul 29 2009, 01:20 PM
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![]() Mappies Maker Group: FE7x Developer Posts: 195 Member No.: 3 Joined: 16-April 09 |
Ehh, it's still going sloooooooooow....
And maybe its just me, but you messed up with the controls. B=A, as in, B comfirms, and A cancels (whatever buttons you use for those). It should be otherwise. And no, changing the options in F1 doesn't work, I did everything, nothing worked. -------------------- ~~ ~~ ~~ ![]() |
| Myke |
Posted: Jul 29 2009, 08:16 PM
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![]() yes? Group: Admin Posts: 789 Member No.: 1 Joined: 16-April 09 |
Primary finger rests on X, meaning confirm. Middle finger rests on Z, meaning cancel. The other way is dumb.
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| wolffsasquirrel |
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Newbie Group: Members Posts: 1 Member No.: 13 Joined: 5-August 09 |
Hey just played your demo and found a bug... I did basically what you did and put uther in the tree in front of the building by the mage, merc and fighter. And the Mage stepped onto the property of the building..? he is inside the fence line where he shouldn't be able to go unless he is flying... trying to take a screen shot and find it for you... guess my button doesn't work... well anyways, i hope you know what i mean...
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| BwdYeti |
Posted: Aug 11 2009, 06:34 AM
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![]() Immortal Sword Project Head Group: Admin Posts: 764 Member No.: 2 Joined: 16-April 09 |
Ah. I see it. The terrain tag system I have in place is a bit error prone at the moment, so some checking needs done to make sure the individual tiles show up as the correct type of terrain. Fixed now, it'll be in the next update.
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| bballpro |
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Advanced Member Group: Members Posts: 35 Member No.: 15 Joined: 18-August 09 |
Woah! This game looks AMAZING! I can't wit till its finnished! Keep up the good work! :D
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| bballpro |
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Advanced Member Group: Members Posts: 35 Member No.: 15 Joined: 18-August 09 |
So... I don't mean 2 b pushy... but when will the next demo release? I'm sorry but I'm anxious!
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| Emblem |
Posted: Aug 30 2009, 02:42 AM
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Member Group: Members Posts: 28 Member No.: 10 Joined: 4-June 09 |
Hey, when you do put out a new demo, could you possibly put one of the new classes you made into the demo? Like the Zweihandler? I REALLY wanna see how that one would work.
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| bballpro |
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Advanced Member Group: Members Posts: 35 Member No.: 15 Joined: 18-August 09 |
Yeah! I've been looking forward to seeing the Zweihandler in action!
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| Myke |
Posted: Aug 30 2009, 02:25 PM
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![]() yes? Group: Admin Posts: 789 Member No.: 1 Joined: 16-April 09 |
Stay behind the velvet rope, guys. I don't want to break out the riot hose.
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| bballpro |
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Advanced Member Group: Members Posts: 35 Member No.: 15 Joined: 18-August 09 |
OH NO!!!! NOT THE HOSE!!!! I LOST MY ARM TO THAT VERY HOSE!!!!
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