Ideas for Chapters, Characters and Weapons

Everyone loves to show off their artistic skills - here's the place.
Mulcibaer
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Joined: 21 Mar 2011, 02:32

16 Nov 2013, 04:46 #16

Yes, come to think of it, the "Reply" button figure does seem a bit like a brute we know who loves to play golf...

But my feelings on a trainee Hawkeye would depend on temporal distance from the hawkeye Berserker of FE7.

Siege Weapons: I always thought they were enormously gimmicky. And I usually exploited AI against siege tomes. Perhaps making them (Slightly) more accurate would promote the seriousness of their usage? I do not recall being hit by a ballista. Ever. Or purge. or bolting. or eclipse.

On to actual suggestions!

1. Geitz and Geese's father was a merchant, no? Perhaps Uther ran into him in the past.

2. Perhaps Niime left her mountain to go after Canas? Or to prevent a tome from being lost/used/ stolen?

3. Brenden Reed was in Trial 3, will Lloyd or Linus join their papa?

4. Any chance we would see a Mamkute?

5. Combination classes, using magic and weaponry? I recall from FFTO a fun class using staves and swords. Clerics! in the D&D sense!
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

17 Nov 2013, 04:47 #17

*winks furiously*
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Mulcibaer
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Joined: 21 Mar 2011, 02:32

17 Nov 2013, 07:59 #18

It's a tad sillier than this game seems to be aiming for, but cameos by characters from other games in the series not native to Elibe. Just was working through Elibean nights, and found Sigurd from FE4 in a tent. Thought it was rather humorous.... and the mouth based diarrhea continues.
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Mulcibaer
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Joined: 21 Mar 2011, 02:32

25 Nov 2013, 06:52 #19

How about skills?

Charge: Increases Strength and speed but reduces skill when moving longer range in a turn.

Obviously, the sword skills of Sol, Astra, and Luna from FE4 have been considered/ turned into weapons.

Warmage: Reduces tome range by 1, increases Def and Con (variable based on turns or moved range, perhaps)

Reaper: All weapons reverse weapon triangle (an oddity at worst, unique at best)

Peerless (or First Strike): Always attacks first.

Ruthless (or Overwhelming Might, for mages): Damage all enemies (or all units, for added challange): Damages all units in range based on (Strength/ Magic) At start of turn.
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Myke
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Myke
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Joined: 16 Apr 2009, 17:54

25 Nov 2013, 21:01 #20

Mulcibaer @ Nov 25 2013, 04:52 PM wrote: Obviously, the sword skills of Sol, Astra, and Luna from FE4 have been considered/ turned into weapons.

Peerless (or First Strike)Vantage: Always attacks first.
http://www.youtube.com/watch?v=P0zM0ul-MMc

All of these are already in the game, you can actually use them in the trial maps.
Spirited Charge: Increases Strength and speed but reduces skill when moving longer range in a turn.
This one isn't yet.
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deranger
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deranger
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Joined: 14 Apr 2011, 05:50

26 Nov 2013, 06:17 #21

(This doesn't exactly fit this topic, but) Are Hexs just going to become Mageknights (kinda like the Ranger? old cavalier promotion to GK)? Are there any second classes without a first/second tier counterpart (other than bards/dancers)? Also, bard or dancer or both or all of the above.
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Rakuko
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Rakuko
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Joined: 16 Oct 2010, 15:25

26 Nov 2013, 16:40 #22

Assassins, right? since they're not linked to Thiefs/Rogues in FE7x.
game stuff:

FFX HD, XCOM2, SFV
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Myke
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Myke
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27 Nov 2013, 00:56 #23

Hexen come from witch, but yeah assassin and I think champion are free-floating classes since we switch to linear promotions

Seraph knight and wyvern knight too but they won't be appearing
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deranger
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deranger
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27 Nov 2013, 04:25 #24

So Mageknights are freefloating or not included?

Always thought Champions were a redub of heroes, cool. What are they?

Why did you mention Seraph Knights just to say they're not included. Why you gotta do that.
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Mulcibaer
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Joined: 21 Mar 2011, 02:32

27 Nov 2013, 05:02 #25

Pavise: Heavily armored priests dedicated to repairing wrongs and defending the weak.
Wield: Staves
Skill: Divine Favor - Resistance adds to /replaces defence / smoething like that.

Bastion: The ideal of honor and grace, hallowed plates gird their shoulders and their breath is the will of gods.
Wield: Staves, Swords
Skill: Guardian's Shield - Take half damage from critically injured units nearby.

(if a unit near the Bastion would take damage that would kill it, the unit in question would take half damage and the bastion would recieve the other half. Or maybe the bastion and the unit swap places.)
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Myke
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Myke
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28 Nov 2013, 13:38 #26

deranger @ Nov 27 2013, 02:25 PM wrote: So Mageknights are freefloating?
they are yeah

Always thought Champions were a redub of heroes, cool. What are they?
Spirited Charge: Increases Strength and speed but reduces skill when moving longer range in a turn.
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