FE7x Demos

Check here for public releases.

FE7x Demos

Myke
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Myke
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Joined: Apr 16 2009, 05:54 PM

Apr 16 2009, 06:41 PM #1

Download links now found at the Downloads page of the main site.



-PC-
The .NET and XNA frameworks are required to play FE7x.
If you don't have them you can download them here:
.NET Framework 4
XNA Framework Redistributable 4.0

FE7x is not a rom hack.
You do not need an emulator to play it. If you are using a Windows operating system and have installed the dependencies listed above, just extract the files from the archive and run the FE7x.exe executable file.


New build (XNA)
Version 0.6.0.2 - Part One: Download


Version 0.5.1.2 - Part One Uther: Download (rar) - (zip)
Version 0.3.2.2 - Trial Map Final: Download (rar) - (zip)
Version 0.2.1.0 - Trial Map 2: Download (rar) - (zip)
Version 0.1.0.0 - Initial XNA release with Trial Map 1: Download (rar) - (zip)


Old build (RMXP)
[+] spoiler
Version 0.35 - General improvements, minimap and difficulties added: Download (rar) - (zip)

Previous Versions
Version 0.291 - Trial Map 2 beta release, all Tr2 animations exist and most dialogue has been added, also rebalancing and bugfixes: Download (rar) - (zip)
Version 0.24 - Trial Map 2 test release, Arenas and Promotion and all kinds of stuff: Download (rar) - (zip)
Version 0.15 - Trial Map 1 final version, Title Screen and other pretty things added: Download (rar) - (zip)
-OSX-
The Mono framework is required to play FE7x on Mac.
If you don't have it you can download it here:
Mono

Version 0.5.1.2 - Part One Uther: Download
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Emblem
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Emblem
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Joined: Jun 4 2009, 04:33 AM

Jun 9 2009, 01:58 PM #2

Hey! I'm new to this forum and I think that your fire emblem demo rocks! But I was wondering, first of all if I can place messages and second if you're coming out with another demo with more dynamics of the game any time soon? :)
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Myke
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Myke
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Joined: Apr 16 2009, 05:54 PM

Jun 10 2009, 06:44 AM #3

We're still constructing the base skeleton for alot of the mechanics, but we're fiddling with cutscene scripts and support conversations and stuff.
As for 'placing messages,' I'm not sure what you mean. The forum's mostly for development use, if that's what you mean, but feel free to make topics I guess.
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Emblem
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Emblem
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Joined: Jun 4 2009, 04:33 AM

Jun 17 2009, 01:14 PM #4

thx for the info! Can't wait for it to be done! :)
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BwdYeti
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BwdYeti
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Joined: Apr 16 2009, 05:56 PM

Jul 8 2009, 02:19 PM #5

Semi-new version released. Basically the same, just some stuff fixed. Mention any bugs you find.
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Feaw
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Feaw
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Joined: Apr 16 2009, 06:46 PM

Jul 29 2009, 01:20 PM #6

Ehh, it's still going sloooooooooow....
And maybe its just me, but you messed up with the controls. B=A, as in, B comfirms, and A cancels (whatever buttons you use for those). It should be otherwise. And no, changing the options in F1 doesn't work, I did everything, nothing worked.
~~ ~~ ~~
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Myke
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Myke
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Joined: Apr 16 2009, 05:54 PM

Jul 29 2009, 08:16 PM #7

Primary finger rests on X, meaning confirm. Middle finger rests on Z, meaning cancel. The other way is dumb.
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Joined: Aug 5 2009, 05:45 AM

Aug 5 2009, 06:11 AM #8

Hey just played your demo and found a bug... I did basically what you did and put uther in the tree in front of the building by the mage, merc and fighter. And the Mage stepped onto the property of the building..? he is inside the fence line where he shouldn't be able to go unless he is flying... trying to take a screen shot and find it for you... guess my button doesn't work... well anyways, i hope you know what i mean...
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BwdYeti
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BwdYeti
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Joined: Apr 16 2009, 05:56 PM

Aug 11 2009, 06:34 AM #9

Ah. I see it. The terrain tag system I have in place is a bit error prone at the moment, so some checking needs done to make sure the individual tiles show up as the correct type of terrain. Fixed now, it'll be in the next update.
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bballpro
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bballpro
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Joined: Aug 18 2009, 05:48 PM

Aug 18 2009, 05:50 PM #10

Woah! This game looks AMAZING! I can't wit till its finnished! Keep up the good work! :D
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bballpro
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bballpro
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Joined: Aug 18 2009, 05:48 PM

Aug 29 2009, 01:40 AM #11

So... I don't mean 2 b pushy... but when will the next demo release? I'm sorry but I'm anxious! :P
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Emblem
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Emblem
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Joined: Jun 4 2009, 04:33 AM

Aug 30 2009, 02:42 AM #12

Hey, when you do put out a new demo, could you possibly put one of the new classes you made into the demo? Like the Zweihandler? I REALLY wanna see how that one would work.
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bballpro
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bballpro
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Joined: Aug 18 2009, 05:48 PM

Aug 30 2009, 02:53 AM #13

Yeah! I've been looking forward to seeing the Zweihandler in action! :P
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Myke
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Myke
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Joined: Apr 16 2009, 05:54 PM

Aug 30 2009, 02:25 PM #14

Stay behind the velvet rope, guys. I don't want to break out the riot hose.
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bballpro
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bballpro
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Joined: Aug 18 2009, 05:48 PM

Aug 31 2009, 04:34 AM #15

OH NO!!!! NOT THE HOSE!!!! I LOST MY ARM TO THAT VERY HOSE!!!!
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